KERB

KERB
iOS game soon to be ported to Android and Facebook

Challenge

We wanted to get a game onto the Apple’s App Store to help create a new process for developing mobile content. We needed the game to be fun and engaging for players, yet simple enough to develop between projects.

What We Did

We decided that a word based puzzle would be achievable as it put the least strain on our resources. Our game designer identified that some of the most interesting word games on iOS were combinations of existing games, and we came up with the idea of mixing up Scrabble and Tetris.

A paper version of the game provided a working model for the team to play with until important variables emerged and were defined, including the optimum number of letters and the game grid size. Following these trials, the game design document was created, from which the programming team started coding, whilst our interactive designers developed best practice methods for a usable and intuitive interface. The graphical execution of the game arose from seeing the competition’s staid styles on the app store and knowing Wordagon should live visually in the foreground.

The game was developed in our standard web production processes with Alpha and Beta releases. Soon after Beta with a few tweaks to the gameplay we got our first release candidate on to the App Store.

What Happened

Wordagon was developed in 8 weeks and launched on to the App Store in February 2010, seeing a steady stream of downloads averaging five per week. The projects’ objectives were primarily to create a mobile production process and for the team to gain a robust understanding of mobile design. These learnings have enabled us to successfully develop further mobile games for both iOS and Android.